{
"name": "Eros",
"occupation": "XR Designer",
"likes": ["walking my dogs", "backpacking"]
}
My Work
XR Designer for Transfr
My activities with Transfr
Portfolio
Lead the design and development of XR experiences, engaging with subject matter experts and delivering presentations to stakeholders.
Create comprehensive design documentation that outlines experience flow, asset requirements, and interactions to guide development
Support localization efforts by adapting experiences from English to Spanish, enhancing accessibility for a broader audience.
My introduction to Transfr began by stepping into an established design process. Although much of the initial framework was already in place, this project was instrumental in helping me build a solid foundation with the SDK and understand Transfr's workflows. It laid the groundwork for everything that followed in my XR journey.
My first project with Transfr
How it started
It has been an incredible journey, and I'm deeply grateful for the opportunities to contribute and learn alongside such a talented team.
This experience has helped me grow both technically and personally, and I'm proud of the impact we've made together in creating immersive, educational XR simulations.
This project, focused on simulating the repair of a Combine Harvester engine, was my most challenging yet. I significantly deepened my expertise with Transfr’s SDK, building the most intricate interactions I’ve ever developed. One unique challenge was filtering through a vast amount of content to select the most engaging tasks, creating an exploratory and dynamic experience for users. The scale of the Combine Harvester in VR was truly awe-inspiring, and the environment, with its nature, crops, and even cows, brought everything to life. Optimizing such a detailed simulation was no small feat, but this project pushed my technical and design skills to new heights.
My latest project with Transfr
This simulation holds a special place in my journey as an XR Designer, as it was my first professional project developed entirely from the ground up. One of the biggest challenges we faced was the lack of accessible, detailed visual references for EV Battery manufacturing in the USA, making it difficult to accurately portray the role. Most available materials were from Europe and Japan, which didn’t reflect American practices. To overcome this, we collaborated closely with a subject matter expert, whose invaluable insights ensured accuracy and authenticity throughout the process.
This project represents a pivotal moment in my growth. It stands as a testament to the power of collaboration, precision, and perseverance—all key elements in the EV Battery manufacturing industry itself.
In October 2023, I was brought on as the first external XR Designer for Transfr. What started as an experiment to see how well an outside developer could adapt to their SDK and workflow quickly evolved into a successful collaboration. The results exceeded expectations, and now we've established a strong working relationship that continues to grow.
Assemble Components of an EV Battery - A Key Milestone
Develop XR experiences in Unity using Transfr’s SDK, serving as the primary link between development teams to ensure smooth integration.
Ensure simulations are accessible to all users by implementing height adjustments for various statures and wheelchair users.
Contribute to the continuous improvement of Transfr’s SDK by providing detailed feedback, reporting bugs, and proposing enhancements for future updates.
About Me
I was born and raised in Mexico City, and my career began with a passion for game development and creative exploration through concept art. Early on, I was inspired by the artistic potential to turn ideas into compelling creations. Still, during my bachelor’s degree, when I took over all the programming for a mobile video game, I discovered a newfound spark for coding. That experience shifted my focus entirely to programming.
Portfolio
In March 2023, I joined Inmersys, an XR software development company, which led me to full-time outsourcing for Transfr. There, I work on developing immersive VR simulations and have developed a deep passion for XR technologies. Although my specialization in XR is relatively recent—about a year and a half—I’ve made strong strides and am eager to continue learning and growing in this field.
While my background in game development, concept art, and 3D modeling wasn’t originally focused on XR, it has provided me with a broad and versatile skill set that enhances the creativity and quality of my current work. My biggest accomplishment to date is my work with Transfr, and I’m excited about the many milestones yet to come.
Member Bot - Demo
This online multiplayer shooter game was my capstone project during my bachelor's degree, and it became a pivotal point in my growth as a developer
Modular Systems & Editor Scripting
I also dove deep into editor scripting, which greatly improved component management across the project. One key example was developing a WeaponData ScriptableObject that housed several nested ScriptableObjects related to the VFX system, SFX system, and weapon mechanics, all editable directly within the main asset. This setup allowed for a highly modular weapon system. Additionally, I created a ScriptableObject with a categorized list of gizmos to selectively display them at runtime or outside play mode, and I used custom attributes and property drawers to implement flexible range sliders in the Inspector, enhancing the SFX system with dynamic pitch variations.
Overcoming Challenges
The project spanned over a year and was filled with challenges, including implementing Netcode for online multiplayer functionality. Handling all the programming on my own required me to learn new techniques on the go, adapt quickly, and develop creative solutions. This experience proved to be incredibly rewarding and transformative.
Design Patterns
One of the key pillars of the software architecture was structuring it with the Observer design pattern, using ScriptableObjects to broadcast events across the system. I learned this approach through Unity’s Design Patterns and SOLID Principles eBook, which enhanced my understanding of software architecture. This framework streamlined communication within the game, making the code more modular and efficient.
Portfolio
Game Dev
Artbook
Crafted the foundational concept art for a video game, refining ideas through thumbnails into detailed designs. Delivered as part of my Bachelor's coursework.
Concept Art
Portfolio
Cosmic Observatory
Designed a space observatory concept as part of a course project.
Gallery
Provide a short description of the gallery, highlighting key things.
Suffering from skill issues
Python
C#/C++/C
Javascript
HTML/CSS
Java
React / Next Node Flask / Django
SQL
.NET
MongoDB
PostgreSQL
Redis
AWS/Azure
Wanna talk?
Contact me with any questions or just to say a few nice words ... or mean ones. Up to you .... free will and all